Skip to main content
Microsoft × Xbox

Skype for Xbox One

Optimising for the living room

I was responsible for all aspects of the design of the UWP (Universal Windows Platform) conversion of the Skype for Windows desktop app, primarily defining interactions that respected the alternative input modes using the Kinect, gamepad and media remotes.

With the opportunity to make better use of the screen sizes that were common with Xbox setups in the home, I designed a refreshed visual design that adapted content more appropriately for a 10ft interface, while respecting common consumer TV screen settings.

Multi-party video call in Skype for Xbox One
Multi-party video call in Skype for Xbox One

User research and testing

One curiosity that came up during our user research was the use of the left-hand “View” button, that many users - even experienced gamers - genuinely didn’t know the name of, which brought us to having to visually show the button on the initial setup screens.

OOBE screen explaining how to use the View button within the Skype app
OOBE screen explaining how to use the View button within the Skype app

Pivoting on hardware

During the development cycle we learned that the the Kinect accessory, previously bundled with the console, was to be deprecated and unsupported in the future. This impacted us by removing the ability to use skeletal tracking to correctly crop the video to focus on the speaker; however, the flip-side was that it enabled Xbox owners to use any regular consumer-grade webcam (such as a Logitech) for the app.

To work around the loss automatic framing, I proposed an alternate scheme where the analog triggers and sticks on the Xbox controller could be used to permit fine-grained control of the local video cropping, taking cues from how Xbox owners frequently interact with in-game objects such as weapons with scopes.

Built in an earlier version of Framer, it helped sell the idea to stakeholders in both product management and engineering, especially helping with estimation of development effort.

Microsoft
Xbox

Collaborators